Notes on building training people remember: our method, real cases and the game design behind them.
Why a 98% completion rate can hide a course nobody remembers, and what to measure instead.
How we take a training problem from the first interview to a tested course.
Where AI saves real time in course production, where it gets compliance wrong, and how we use it.
How a global bank turned a 90-minute course into a 20-minute challenge.
What games know about attention that compliance training ignores.
Why new hires learn faster from real tasks than from 400 pages of policy.
Competition motivates some teams and quietly loses others. How to tell the difference.
What a technology company learned when it stopped sending documents.
Plain words, short sentences and why they make training work across countries.
Down from 90. How a global bank turned compliance into a challenge people finish.