About us

Old training is a circus. We run a better show.

Most corporate training is a circus nobody asked to attend: slides, clicks and a certificate at the end. We build the other kind: training people want to finish and still remember a month later.

The crew

The people behind Yuto

Instructional designers, game designers, animators and learning engineers who build every course from zero.

Nicolas Ruge
Founder
[Name]
Instructional designer
[Name]
Game designer
[Name]
Motion designer
[Name]
Learning engineer

Placeholder headshots: AI-made people, not the team. Real photos replace them.

What we believe

Completion is the goal
Completion is not learning.

If people finish a course and forget it, the course failed.

Training has to be boring
Boring is a design choice.

Nobody has to suffer through training. We choose not to make them.

Start from a template
Templates are for invoices.

Every course starts from your people's real work, not from a library.

Ship it and move on
If the work doesn't change, we didn't finish.

We agree on the business result before we design anything.

How we work

Y
Stage name

We learn how your people actually work.

U
Stage name

We find the few decisions that really matter.

T
Stage name

We build the practice, the game and the story.

O
Stage name

We test with real people and measure what changed.

Building training your team will actually remember?Tell us the problem. We read every message.